Object Format options make personailizing your screen objects simple. Select the colors, frames, and background effects with just a few clicks of the mouse. Choose from the default color templates or create and save your own templates to use as often as you like. Backgrounds for many objects support gradient fill effects that make them stand out.
C-more takes advantage of several design improvements, which result in much better looking objects:
Here are just a few of the more than 50 types of objects in the standard Object List.
HMI screens are created by "dragging" objects from the object list and "dropping" them into the workspace.
Objects can be sized to a grid, or freeform. Objects can be ordered and grouped. See the toolbar section for more about object manipulation.
Objects are even allowed to overlap. For example, you can put a bitmap graphic on top of a screen change pushbutton. The bitmap will display, and the underlying button will function when pressed. But be careful, If two touchable object are overlapped, only the object on top will function when touched.
Select from 80 different categories offering Vector graphics that can be scaled up and down in size without loss in image quality. Free Cutaway Control is also included for doing tank type fills. If that is not enough, you can always use your own bitmap graphics with the same objects.
C-more also provides ready-made parts (versions of each default object) that are available to drag and drop into your project. Select any object to see preconfigured parts in the Parts List. Select the one that most closely matches your needs - and customize it even further, if you like. Then save it in the user library for future use.
C-more allows you to build your own objects and save them in the User Library. Here is an example of a user object:
This gauge was created using 12 separate C-more objects, as shown on the right.