Learn how to use the Productivity Controllers VMOV Instruction to accurately control the velocity of your system. This live demo uses a Productivity 2000, but it applies to all members of the Productivity family of controllers.
Our FREE Practical Guide to Programmable Logic Controllers eBook: https://go.pardot.com/l/548202/2018-08-06/7n3v42
The Velocity Move instruction is nearly identical to the Simple Move instruction so if you are familiar with that one you will recognize a lot of what we are going to do here. If we look at the two instructions side by side we can see they only differences are: We specify velocity instead of position. The Velocity move has only has one parameter to specify acceleration and deceleration, where the simple move you could have different values for each. And the biggest difference is you can change the velocity while the instruction is running – as indicated by this “on-the-fly” symbol here. You could change the Simple Move position while the instruction was running, but the new value wouldn’t take effect until the current move completed and the instruction was re-enabled. If you change the velocity during a velocity move, the change will happen almost immediately. Here we go. We have a new project and I’ve already selected the CPU and auto detected the hardware. Let’s drop into the High Speed output module and set it up. We won’t have any need for the inputs in this demo, but if we did we would define them here. Let’s define the module error tag and module ready tag. When I click on the next TAB the software asks if I would like to define those tags – we do and they all look ok. We’re using channel 2 for this demo since channel 1 is still wired to the linear slide we used in the simple move video. Let’s name the channel and let’s setup the units like we did in the simple move video – this makes programming so much easier. In that video we used inches per second because we were moving a carriage on a slide. In this demo we’ll be specifying speed so let’s make sur units revolutions. The stepper drive is set to 400 pulses per revolution so we just put that here. We’ll leave the time base in seconds but most of the time you will probably want revolutions per minute so you would put that here. Now everything we do going forward will be in revolutions per second which makes our programming job so much easier. Let’s make this a float so we can use fractional numbers and increase the accuracy some too. The current position tells us how many revolutions have occurred since the module was turned on or were reset using a Set Position or Home command. This is our current velocity and this is the status word we will want to keep an eye on for debugging. We’re using pulse and direction to our stepper motor and increasing counts will be the forward direction. This backlash compensation accounts for slop in your system when doing a lot of back and forth between forward and reverse directions. You can specify the number of revolutions you want the system to ignore when changing directions. We won’t need that in this demo. This guy accelerates your velocity changes. Instead of starting where the velocity currently is, the velocity will jump by this amount and then start ramping up to speed. That’s handy in systems where you don’t need to or want to wait through the lower velocities. For the maximum velocity, our motor can handle up to 8000 pulses per second and our drive is set for one revolution is 400 pulses so our max revolutions per second is 20. And let’s make our max ramp rate 100 so we can ramp up to speed quickly if we want to. We won’t need physical or position limits – again we are doing velocity in this demo, not positioning. Hit ok, modify the appropriate tags so we can use fractional numbers. Let’s grab a velocity move instruction and we want to use that channel we just defined in the hardware configuration. We do want to use a structure and let’s make the direction follow the sign of the number we give it. These are part of the structure so we don’t need to create those. The key thing to notice here is these little arrows. They remind us that these tags can be changed while the instruction is running. We’ll do an example of that in a minute. Jerk smooths out transitions between velocity changes and is covered in depth in a separate video so we won’t mess with it here. When things go wrong we could ramp to a stop so we don’t stress the system. We’ll leave it at an immediate stop for this demo. We cover registration in the video on registration and we’ll skip the commenting just so we can get more code on the screen for the video. Normally we would definitely want to take advantage of this commenting. Great, the hardware is configured and the instruction is ready so hit ok, change the velocity and acceleration to floating point so we can use fractional speeds. We would normally change some of these others too, but that’s all stuff we cover in other videos, so we’ll skip it for now. Go back into the instruction and click this monitor button to have the Productivity Suite automatically add these tags to a Dataview for us. Instead of using a button here, let’s just create a contact we can control from the dataview. Transfer to the processor. Bring up the dataview we created and add the instruction enable bit. I’m going to clean this up a bit by deleting things we aren’t going to use and re-arrange a little bit. Perfect. Let’s add the shaft position and shaft velocity tags so we can keep an eye on them. Turn on monitoring, put the processor in run mode. Let’s start at a velocity of 1 revolution per second and a ramp rate of 2 so we get there in half a second. Let’s also plot the current velocity so we can better see what is going on. Enable the VMOV instruction and sure enough the motor ramps up to a speed of 1 revolution per second. Let’s increase the velocity to 8. Notice that the velocity started ramping immediately – we didn’t have to re-enable the instruction, did we? You can change the velocity on the fly. You can play with the velocity and acceleration here using the dataview and graph and then when you have what you like, you can start your programming with the full confidence the system will behave exactly the way you expect. The productivity series controllers make this so easy to do. There are separate videos on Jerk, registration and how to use status words for debugging, so check those out if you have a need. If you need any help with Productivity series controllers, please contact AutomationDirect’s free award winning support team during regular business hours. They will be happy to help. And don’t forget the forums. There are lots of folks there that love to share their years of experience. Just don’t post and questions directed at AutomationDirect’s support staff there, they don’t monitor the forums on a regular basis.